Sandbox_CN = {


    Sandbox_Advanced_trajectory = "Advanced trajectory",


	Sandbox_Advanced_trajectoryaimpoint = "Enable The Aimpoint",
	Sandbox_Advanced_trajectoryfireoffset = "Recoil Force",
	Sandbox_Advanced_trajectorymaxaimnum = "Initial Offset",
	Sandbox_Advanced_trajectorymoveeffect = "Moving Effect",
	Sandbox_Advanced_trajectoryturningeffect = "Turning Effect",
	Sandbox_Advanced_trajectoryreducespeed = "Ballistic Concentrated Speed",

	Sandbox_Advanced_trajectorybulletspeed = "Ballistic Speed",
	Sandbox_Advanced_trajectorybulletdistance = "Ballistic Distance",
	Sandbox_Advanced_trajectoryshotgunnum = "Shotgun Projectile Count",

	Sandbox_Advanced_trajectorycallshot = "Report Attacking Part",

	Sandbox_Advanced_trajectoryEnablerange = "Enable Ranged Weapon",
	Sandbox_Advanced_trajectoryEnablethrow = "Enable Throwed Weapon",
	Sandbox_Advanced_trajectoryplayerdamage = "Enable Damage To Player",
	Sandbox_Advanced_trajectoryshotgundivision = "Shotgun Splitting Angle",




}
